AoeStats
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Baltic

510350536Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 55m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
940
+14
🇨🇱 Magyars · Chile
932
+14
🇪🇸 Ethiopians · Spain
886
-14
🇪🇸 Aztecs · Spain
885
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,445 13:44 19:41 32:17 ⛏ Fish Boom FC
42 2,321 13:10 20:01 35:13 ⛏ Fish Boom FC
14 774 10:21 20:04 34:29 ⛏ Fish Boom FC
14 755 10:17 20:57 33:18

Resources

Player Food Wood Gold Stone Spent Collected
27,730 27,062 7,800 2,900 65,492 72,548
26,735 21,076 12,000 3,550 63,361 65,428
20,375 24,566 4,840 1,600 51,381 56,737
10,905 7,990 7,595 2,260 28,750 30,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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