AoeStats
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Coastal Forest

510345389Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 39m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
957
+13
🇪🇸 Berbers · Spain
912
+15
🇪🇸 Khitans · Spain
900
-14
🇪🇸 Vietnamese · Spain
899
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,080 11:00 20:50 — ⚔ Archers into Skirms
40 1,583 9:45 22:05 — ⚔ Archer Rush
39 1,538 11:45 17:59 — ⛏ Fast Castle
23 905 11:32 24:01 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,080 9,124 1,800 850 21,854 23,405
7,970 7,415 4,325 1,500 21,210 24,565
10,290 5,145 4,805 200 20,440 25,144
7,325 8,387 1,620 200 17,532 18,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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