AoeStats
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MegaRandom

508821336Analyzed
2v2 RM · 10d ago on Sep 24, 2026· 32m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
847
+18
🇩🇪 Burgundians · Germany
797
+20
🇨🇳 Jurchens · China
1029
-25
🇺🇸 Celts · United States
743
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,160 11:23 21:50 — ⚔ Scout Rush
22 701 10:16 22:31 28:34 ⚔ Scouts into Fast Imp
17 547 12:31 22:15 — ⛏ Fast Castle
14 450 12:32 21:24 —

Resources

Player Food Wood Gold Stone Spent Collected
9,325 5,205 2,225 1,740 18,495 20,478
7,580 4,600 2,120 1,400 15,700 16,610
7,890 4,296 1,960 990 15,136 15,730
7,725 5,374 970 200 14,269 18,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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