AoeStats
← woyow

Arabia

508811519Analyzed
2v2 RM · 10d ago on Sep 24, 2026· 47m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
896
+14
🇨🇳 Celts · China
847
+15
🇦🇷 Japanese · Argentina
846
-15
🇦🇷 Spanish · Argentina
833
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,093 12:04 18:11 44:37 ⚔ Drush FC into Scouts
30 1,441 11:11 17:30 40:44 ⛏ Fast Castle
28 1,305 12:36 19:15 — ⛏ Fast Castle
15 689 11:27 22:41 42:30

Resources

Player Food Wood Gold Stone Spent Collected
23,350 9,775 8,860 1,500 43,485 55,022
13,870 8,187 6,745 1,600 30,402 32,305
10,965 8,830 4,135 1,600 25,530 29,664
6,660 3,953 790 2,755 14,158 14,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.