AoeStats
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Arena

504724938Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 64m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1184
+14
🇩🇪 Khmer · Germany
1183
+14
🇩🇪 Teutons · Germany
1095
+34
🇩🇪 Britons · Germany
1172
-17
🇩🇪 Persians · Germany
1157
-16
🇩🇪 Gurjaras · Germany
1075
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,501 10:07 13:35 26:04 ⛏ Fast Castle
38 2,453 10:56 14:55 40:14 ⛏ Fast Castle
38 2,453 11:26 15:08 32:26 ⛏ Fast Castle
20 1,304 10:40 15:29 32:29 ⛏ Fast Castle
18 1,171 11:16 15:05 31:08 ⛏ Fast Castle
14 903 11:50 25:38 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,005 26,470 36,000 2,800 111,275 115,245
35,390 36,295 33,195 2,965 107,845 114,046
39,270 26,681 18,605 3,700 88,256 99,526
25,005 29,345 11,450 5,290 71,090 85,599
20,260 15,555 2,085 355 38,255 50,523
20,305 10,105 6,390 1,155 37,955 39,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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