AoeStats
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MegaRandom

507497683Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 55m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
977
+11
🇨🇱 Italians · Chile
944
+38
🇨🇱 Khmer · Chile
756
+20
🇨🇱 Mongols · Chile
755
+21
🇫🇷 Franks · France
895
-18
🇺🇸 Ethiopians · United States
873
-17
🇫🇷 Britons · France
842
-32
🇺🇸 Japanese · United States
834
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,472 11:10 21:20 47:06 ⚔ FC into Archers
32 1,773 10:33 25:16 38:57 ⚔ Scouts into Archers
23 1,247 10:15 17:36 32:53 ⛏ Fast Castle
23 1,276 12:12 20:22 42:14
15 848 9:57 20:23 49:14 ⛏ Fast Castle
12 656 11:09 30:16 — ⚔ Archer Rush
7 388 11:20 19:09 — ⛏ Fast Castle
3 166 12:15 22:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,715 18,872 12,015 1,525 56,127 62,989
20,700 17,586 12,630 2,160 53,076 59,075
18,925 18,990 7,120 5,380 50,415 54,546
23,270 13,110 8,720 2,880 47,980 64,766
18,290 9,220 8,610 1,700 37,820 44,111
6,990 10,010 3,245 1,500 21,745 23,468
5,595 4,630 1,030 650 11,905 13,343
2,825 2,090 350 130 5,395 7,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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