AoeStats
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Black Forest

507416332Analyzed
4v4 RM · 16d ago on Sep 18, 2026· 44m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
971
+6
🇨🇱 Portuguese · Chile
918
+26
🇨🇱 Khmer · Chile
743
+13
🇨🇱 Hindustanis · Chile
742
+13
🇲🇽 Persians · Mexico
725
-11
🇲🇽 Britons · Mexico
723
-11
🇲🇽 Bohemians · Mexico
701
-10
🇲🇽 Khmer · Mexico
601
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 1,402 14:19 21:50 39:26 ⛏ Fast Castle
29 1,286 15:30 20:29 33:49 ⛏ Fast Castle
21 922 16:57 23:37 39:47 ⛏ Fast Castle
12 510 24:04 34:50 — ⛏ Fast Castle
11 507 12:59 17:03 32:51 ⛏ Fast Castle
11 497 13:28 29:22 38:43 ⚔ M@A FC
10 459 16:48 24:24 33:42 ⛏ Fast Castle
8 360 13:41 25:10 40:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,445 14,929 8,865 2,250 46,489 53,888
18,460 13,811 12,080 1,010 45,361 53,672
16,180 11,200 6,330 2,505 36,215 44,570
19,290 8,616 6,150 1,050 35,106 45,940
12,915 8,200 7,810 1,500 30,425 41,199
8,550 10,310 7,015 2,265 28,140 38,532
9,160 9,550 4,490 1,875 25,075 29,744
5,200 3,569 500 360 9,629 14,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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