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Lombardia

507411018Analyzed
4v4 RM · 16d ago on Sep 18, 2026· 62m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,370 10:33 22:51 42:18 ⛏ Fast Castle
34 2,143 10:17 15:58 34:02 ⛏ Fast Castle
26 1,639 10:55 15:17 42:50 ⛏ Fast Castle
26 1,597 11:30 22:50 38:25 ⛏ Fast Castle
23 1,423 13:10 21:53 44:10 ⛏ Fast Castle
13 809 13:14 21:29 37:06 ⛏ Fast Castle
13 811 11:29 20:13 39:47 ⛏ Fast Castle
12 716 10:34 22:53 60:24 ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
49,585 30,375 23,815 3,330 107,105 111,081
33,045 31,030 21,730 4,900 90,705 105,086
37,100 25,315 19,975 4,135 86,525 91,706
21,730 31,057 18,455 3,085 74,327 79,238
21,220 23,924 18,925 4,515 68,584 98,509
26,355 26,885 7,860 3,075 64,175 95,060
28,135 11,780 13,475 4,200 57,590 76,005
18,335 13,485 4,930 2,900 39,650 43,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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