AoeStats
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Arabia

507416572Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 48m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1192
+13
🇦🇷 Koreans · Argentina
1177
+14
🇨🇳 Poles · China
1166
+14
🇻🇳 Ethiopians · Vietnam
1160
+15
🇺🇸 Georgians · United States
1217
-43
🇺🇸 Romans · United States
1170
-42
🇺🇸 Franks · United States
1070
-12
🇵🇦 Britons · Panama
1066
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,621 8:45 20:22 36:51 ⚔ Scout Rush
46 2,245 9:58 22:31 41:01 ⚔ Archer Rush
35 1,703 11:20 17:41 40:23 ⛏ Fast Castle
28 1,361 11:48 24:11 35:59 ⚔ Archer Rush
28 1,376 10:08 14:18 41:45 ⛏ Fast Castle
24 1,173 10:36 16:39 39:05 ⛏ Fast Castle
22 1,066 9:02 19:43 — ⚔ Scout Rush
19 927 8:41 19:32 47:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,595 10,739 32,320 1,500 83,154 87,864
24,845 17,008 12,895 1,050 55,798 62,115
27,210 11,515 12,840 3,550 55,115 67,474
18,895 20,597 10,345 2,390 52,227 57,796
10,575 11,216 10,255 2,250 34,296 40,419
16,420 10,832 4,280 300 31,832 34,224
14,435 6,463 7,420 2,250 30,568 32,371
9,675 11,283 6,715 1,385 29,058 32,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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