AoeStats
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Socotra

506992776Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 34m 34s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1184
+33
🇵🇦 Aztecs · Panama
1023
+18
🇺🇸 Bulgarians · United States
997
+19
🇻🇪 Poles · Venezuela
968
+21
1101
-19
🇲🇾 Saracens · Malaysia
1085
-18
🇺🇸 Japanese · United States
1065
-17
🇲🇾 Spanish · Malaysia
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 2,284 10:01 26:24 — ⚔ Archer Rush
42 1,441 8:49 21:52 — ⚔ Scout Rush
30 1,044 13:24 26:11 — ⚔ Scout Rush
29 1,001 8:44 27:20 — ⚔ Towers FC
26 899 10:35 24:11 — ⚔ Archer Rush
25 878 11:00 15:52 — ⛏ Fast Castle
25 857 11:16 21:54 — ⚔ Drush FC
17 571 10:55 27:45 —

Resources

Player Food Wood Gold Stone Spent Collected
10,845 6,398 2,920 200 20,363 21,172
8,300 5,393 4,465 200 18,358 19,377
9,125 4,826 3,290 200 17,441 20,064
9,210 4,508 2,240 1,150 17,108 18,573
6,175 5,413 3,980 220 15,788 15,899
7,850 5,220 1,565 650 15,285 18,654
7,530 3,684 815 2,050 14,079 15,081
5,780 4,695 840 340 11,655 11,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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