AoeStats
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African Clearing

510682490Analyzed
3v3 RM · 19h ago on Oct 2, 2026· 53m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1255
+15
🇲🇽 Franks · Mexico
1226
+16
🇲🇽 Tatars · Mexico
1196
+17
🇨🇴 Shu · Colombia
1251
-17
🇨🇴 Huns · Colombia
1214
-16
🇨🇴 Chinese · Colombia
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,921 13:15 17:20 39:47 ⛏ Fast Castle
35 1,895 11:22 18:16 33:29 ⛏ Fast Castle
35 1,852 13:38 24:36 47:01 ⚔ Scout Rush
32 1,709 14:42 23:52 42:28 ⚔ Scout Rush
25 1,313 14:18 20:16 38:35 ⛏ Fast Castle
23 1,228 13:41 17:17 43:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,875 20,002 22,395 4,345 81,617 93,409
18,070 16,060 10,845 3,975 48,950 56,064
24,400 10,363 7,115 2,350 44,228 48,539
18,730 10,918 8,620 4,075 42,343 45,535
10,995 14,455 11,405 1,700 38,555 47,174
12,005 9,928 6,440 1,065 29,438 30,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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