AoeStats
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Arabia

509736131Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 42m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
762
+13
🇫🇷 Britons · France
704
+15
🇫🇷 Vietnamese · France
671
+17
🇩🇪 Mongols · Germany
705
-16
🇲🇽 Bohemians · Mexico
686
-24
🇹🇷 Franks · Türkiye
675
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,338 10:10 21:46 — ⚔ Scout Rush
27 1,173 12:18 17:36 39:00 ⛏ Fast Castle
23 997 11:08 19:43 — ⛏ Fast Castle
15 657 12:33 27:43 — ⛏ Fast Castle
13 567 11:25 24:39 — ⚔ Archer Rush
9 395 10:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,670 10,485 7,175 950 32,280 33,847
10,805 9,610 6,710 950 28,075 30,249
7,455 7,497 1,590 950 17,492 19,992
4,650 6,450 435 1,200 12,735 13,847
5,095 4,385 75 1,500 11,055 16,742
4,325 4,530 1,430 200 10,485 12,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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