AoeStats
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Black Forest

507361305Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 72m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
828
+13
🇺🇸 Bengalis · United States
818
+14
🇺🇸 Khmer · United States
815
+14
🇦🇹 Spanish · Austria
774
-14
🇮🇹 Armenians · Italy
766
-14
🇨🇳 Teutons · China
759
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,231 11:52 16:29 32:03 ⛏ Fast Castle
24 1,734 12:14 17:05 34:28 ⛏ Fast Castle
17 1,238 13:30 23:12 38:23 ⛏ Fast Castle
14 1,009 13:01 19:48 41:00 ⛏ Fast Castle
14 1,014 11:56 19:53 36:41 ⛏ Fast Castle
11 782 11:39 19:08 26:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,105 28,604 40,070 3,945 125,724 142,718
48,905 44,963 25,580 5,070 124,518 134,498
24,375 48,617 31,385 4,400 108,777 144,490
44,130 27,071 27,770 3,130 102,101 120,642
42,610 32,060 23,075 1,700 99,445 113,651
37,995 30,040 26,350 4,800 99,185 122,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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