AoeStats
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Oasis

507123067Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 59m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
774
+17
🇦🇹 Spanish · Austria
757
+17
🇺🇸 Goths · United States
735
+18
🇮🇹 Maya · Italy
731
+18
🇭🇺 Hindustanis · Hungary
830
-18
🇭🇺 Spanish · Hungary
784
-18
🇻🇳 Byzantines · Vietnam
769
-17
🇭🇺 Franks · Hungary
765
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,305 11:54 18:28 43:37 ⛏ Fast Castle
22 1,288 12:59 17:15 38:29 ⛏ Fast Castle
21 1,241 11:09 18:08 36:24 ⛏ Fast Castle
20 1,181 11:20 16:25 33:59 ⚔ FC into Skirms
19 1,103 13:51 20:16 54:48 ⛏ Fast Castle
18 1,045 10:10 22:04 45:43 ⚔ FC into Archers
17 1,016 12:32 21:09 33:02 ⛏ Fast Castle
15 924 12:06 16:06 40:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,815 21,365 29,165 1,650 82,995 113,035
29,580 32,535 12,520 3,450 78,085 83,859
31,100 17,788 22,225 1,220 72,333 82,715
26,970 23,620 14,205 2,580 67,375 79,935
25,370 27,550 7,015 4,200 64,135 73,236
24,890 19,075 14,805 3,000 61,770 92,876
20,425 14,449 11,060 2,825 48,759 55,356
15,365 17,174 9,325 3,610 45,474 54,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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