AoeStats
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Pilgrims

509720878Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 40m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1086
+14
🇨🇳 Vikings · China
1033
+16
🇲🇽 Vietnamese · Mexico
1052
-15
🇺🇸 Japanese · United States
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,566 12:51 17:17 — ⛏ Fish Boom FC into Galleys
36 1,437 11:17 16:46 37:24 ⛏ Fish Boom FC
35 1,397 11:10 19:26 35:41 ⛏ Fish Boom FC
27 1,081 11:09 18:12 36:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,900 14,040 6,065 1,800 40,805 45,232
10,270 16,445 5,740 950 33,405 36,278
5,890 12,210 4,370 1,400 23,870 25,900
8,875 9,395 4,275 1,175 23,720 25,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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