AoeStats
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Lombardia

508839125Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 49m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1005
+15
🇨🇳 Italians · China
1000
+16
🇦🇺 Hindustanis · Australia
1045
-18
🇪🇸 Spanish · Spain
939
-39
Player eAPM Actions Feudal Castle Imperial Opening
51 2,502 10:23 19:43 39:35 ⛏ Fast Castle
30 1,474 12:16 17:33 33:25 ⚔ FC into Archers
14 690 10:38 17:46 — ⚔ FC into Scouts
6 294 14:59 45:56 —

Resources

Player Food Wood Gold Stone Spent Collected
20,855 17,453 6,270 3,000 47,578 63,524
15,475 11,361 8,370 850 36,056 41,100
8,945 8,265 2,600 200 20,010 24,421
4,270 3,075 650 790 8,785 8,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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