AoeStats
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Arena

510312777Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Romans · Vietnam
1177
+16
🇻🇳 Teutons · Vietnam
1153
+17
🇹🇷 Romans · Türkiye
1180
-16
🇹🇷 Burgundians · Türkiye
1180
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,296 10:42 14:28 30:41 ⛏ Fast Castle
34 1,703 10:26 16:54 33:31 ⛏ Fast Castle
33 1,659 11:24 14:54 28:48 ⛏ Fast Castle
26 1,278 10:30 16:57 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,445 26,975 20,035 3,650 81,105 89,024
24,420 19,895 9,290 2,385 55,990 62,087
23,745 14,347 12,195 2,150 52,437 58,775
21,975 11,885 13,350 320 47,530 61,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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