AoeStats
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Black Forest

510301486Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 72m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1197
+17
🇹🇷 Franks · Türkiye
1152
+19
🇹🇷 Malians · Türkiye
1212
-18
🇹🇷 Burgundians · Türkiye
1212
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,761 11:51 17:03 41:18 ⛏ Fast Castle
30 2,191 11:43 16:47 37:24 ⛏ Fast Castle
22 1,606 13:45 19:09 40:00 ⛏ Fast Castle
20 1,487 12:08 18:51 39:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,805 38,425 30,010 4,340 120,580 141,968
57,595 24,419 25,050 3,020 110,084 137,430
43,280 34,397 16,115 4,375 98,167 103,639
37,720 20,895 25,420 4,935 88,970 94,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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