AoeStats
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MegaRandom

508276744Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 63m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
940
+13
🇪🇸 Poles · Spain
817
+18
🇫🇷 Magyars · France
913
-44
🇩🇪 Malay · Germany
837
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,390 11:42 15:58 40:15 ⛏ Fast Castle
17 1,046 10:57 23:29 43:12 ⚔ Scout Rush
13 846 11:20 21:28 39:03 ⛏ Fast Castle
12 769 11:47 18:13 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,020 19,821 17,815 5,815 73,471 107,947
32,510 18,205 6,195 3,850 60,760 66,602
24,145 12,610 15,845 2,600 55,200 74,336
20,985 11,825 8,495 2,175 43,480 48,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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