AoeStats
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Arena

507982439Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 56m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
507
+13
🇩🇪 Mongols · Germany
376
+19
🇧🇷 Sicilians · Brazil
215
+25
🇦🇺 Teutons · Australia
490
-47
🇦🇺 Britons · Australia
406
-18
🇦🇺 Huns · Australia
406
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,369 9:50 19:45 31:53 ⛏ Fast Castle
17 975 12:48 22:13 36:33 ⛏ Fast Castle
14 803 10:13 20:23 36:20 ⚔ Archer Rush
12 688 14:13 25:11 48:43 ⚔ Scout Rush
10 594 13:48 32:19 — ⛏ Fast Castle
5 275 15:29 26:34 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,670 10,270 19,470 1,425 55,835 70,367
17,480 15,360 13,945 2,800 49,585 59,511
17,760 7,590 11,665 2,925 39,940 45,397
12,700 12,325 11,365 2,250 38,640 45,735
12,505 9,635 6,560 2,055 30,755 33,265
8,805 6,565 4,800 1,500 21,670 23,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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