AoeStats
← Michi Fortune

Arena

509572731Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
796
+9
🇲🇽 Franks · Mexico
749
+10
🇪🇸 Byzantines · Spain
712
+12
🇨🇱 Cumans · Chile
641
+20
🇫🇷 Inca · France
661
-13
🇮🇳 Franks · India
654
-13
🇮🇳 Turks · India
599
-11
🇫🇷 Huns · France
552
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 2,230 12:43 16:14 35:13 ⛏ Fast Castle
21 990 12:20 18:43 34:39 ⛏ Fast Castle
19 924 12:29 18:34 30:28 ⛏ Fast Castle
15 692 14:39 22:47 — ⛏ Fast Castle
14 683 15:26 29:34 — ⚔ M@A Rush
13 643 11:41 24:45 44:34 ⛏ Fast Castle
13 616 13:21 32:53 — ⛏ Fast Castle
11 518 12:24 20:06 36:00 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,910 16,675 10,960 2,900 53,445 66,240
19,305 15,705 12,695 1,600 49,305 57,386
18,740 15,650 5,385 4,595 44,370 50,601
18,500 12,515 9,460 2,540 43,015 49,561
10,625 10,265 4,935 2,175 28,000 34,841
10,880 8,385 3,570 1,700 24,535 35,130
11,180 8,003 2,075 2,840 24,098 29,148
8,525 6,850 4,095 1,625 21,095 24,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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