AoeStats
← Michi Fortune

Nomad

509567525Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 56m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇿 Khmer · Belize
718
+14
🇪🇸 Byzantines · Spain
697
+15
🇨🇿 Gurjaras · Czechia
550
+21
🇳🇴 Franks · Norway
394
+27
🇭🇰 Goths · Hong Kong SAR China
674
-20
🇨🇱 Vikings · Chile
669
-28
🇦🇺 Berbers · Australia
653
-19
🇨🇳 Huns · China
637
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,311 15:33 23:05 44:01 ⛏ Fish Boom FC
13 727 16:21 24:37 34:31 ⛏ Fish Boom FC
13 718 24:03 38:22 — ⛏ Fish Boom FC
10 586 15:37 21:27 34:29 ⛏ Fast Castle
7 412 25:33 32:49 47:05 ⛏ Fast Castle
6 320 15:29 24:33 41:28 ⛏ Fish Boom FC
0 3 — — —
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,145 24,745 9,600 1,915 65,405 66,147
20,045 10,835 9,800 4,005 44,685 58,263
15,580 10,970 9,585 1,750 37,885 41,426
16,205 8,710 1,865 3,100 29,880 33,983
14,210 4,525 6,460 1,400 26,595 31,759
6,810 11,016 1,735 570 20,131 26,810
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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