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Nomad

509694691Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 38m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1642
+10
🇨🇳 Vietnamese · China
1638
+10
🇹🇼 Romans · Taiwan
1523
+14
🇨🇳 Portuguese · China
1177
+27
🇦🇷 Khmer · Argentina
1572
-19
🇹🇼 Japanese · Taiwan
1502
-16
🇮🇩 Slavs · Indonesia
1462
-15
🇦🇷 Georgians · Argentina
1384
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,972 13:16 17:08 35:27 ⛏ Fish Boom FC
51 1,941 12:55 17:33 32:56 ⛏ Fish Boom FC
40 1,541 16:19 20:06 — ⛏ Fish Boom FC
37 1,410 15:15 18:52 35:44 ⛏ Fish Boom FC
36 1,387 11:46 19:16 — ⚔ Fish Boom into Scouts into Fire Galleys
23 882 14:14 — —
22 850 14:02 19:07 25:10 ⛏ Fish Boom FC into Fast Imp
20 753 14:06 21:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,085 17,157 12,340 2,250 52,832 56,911
19,400 18,274 5,740 1,260 44,674 46,070
13,225 15,421 5,815 2,045 36,506 41,932
8,880 11,645 8,245 1,600 30,370 30,519
13,445 8,318 2,515 310 24,588 25,392
9,470 7,253 1,470 2,745 20,938 23,840
6,550 7,005 1,540 985 16,080 18,344
5,725 4,930 50 280 10,985 23,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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