AoeStats
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Black Forest

509457706Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 39m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1199
+14
🇵🇪 Portuguese · Peru
1171
+15
🇵🇪 Japanese · Peru
1161
+16
🇳🇱 Khmer · Netherlands
1218
-17
🇿🇦 Byzantines · South Africa
1193
-17
🇳🇱 Chinese · Netherlands
1066
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,446 12:11 16:45 31:00 ⛏ Fish Boom FC
36 1,411 12:04 15:57 27:39 ⛏ Fish Boom FC
34 1,347 11:35 21:47 37:58 ⛏ Fish Boom FC
30 1,196 14:12 19:33 38:33 ⛏ Fish Boom FC
21 824 13:04 19:58 — ⛏ Fish Boom FC
19 737 12:32 18:53 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,435 14,900 5,900 1,500 39,735 51,587
11,500 14,934 6,195 980 33,609 38,069
11,400 16,124 3,800 850 32,174 35,733
12,450 9,368 5,520 1,600 28,938 37,538
10,110 10,238 5,285 205 25,838 33,565
13,420 6,536 3,440 2,150 25,546 32,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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