AoeStats
← RustyShackleford

Arabia

510668159Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 60m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
741
+11
🇪🇨 Wei · Ecuador
680
+14
🇺🇸 Mongols · United States
682
-14
🇺🇸 Persians · United States
590
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 997 12:26 23:12 38:57 ⚔ Scout Rush
15 874 10:24 24:57 45:04 ⚔ Scout Rush
13 769 11:36 26:02 44:27 ⚔ Scout Rush
12 700 14:44 26:54 36:04

Resources

Player Food Wood Gold Stone Spent Collected
23,765 14,798 12,875 2,050 53,488 60,319
24,650 10,575 11,635 3,060 49,920 52,219
23,345 11,955 10,910 3,475 49,685 62,536
15,730 11,114 7,475 1,400 35,719 40,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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