AoeStats
← RustyShackleford

Arabia

510017932Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 64m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
661
+13
🇺🇸 Persians · United States
551
+19
🇨🇱 Bulgarians · Chile
620
-17
🇦🇺 Teutons · Australia
578
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,744 15:09 29:59 — ⚔ Drush
14 882 10:07 23:24 — ⚔ Scout Rush
14 890 10:45 28:06 46:58 ⚔ Scouts into Skirms
8 508 13:55 20:16 44:23

Resources

Player Food Wood Gold Stone Spent Collected
19,275 14,754 12,975 3,350 50,354 66,205
17,065 12,765 6,355 1,625 37,810 40,548
15,980 10,656 9,340 1,400 37,376 40,855
8,885 5,965 820 2,165 17,835 19,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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