Migration
506395532Analyzed1v1 RM
·
18d ago on Sep 13, 2026·
51m 13s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
fROG's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
fROG
D
Feudal Age
12:13
vs 11:47
btm 38%
Castle Age
29:35
vs 19:42
btm 2%
Imperial Age
47:24
vs 35:33
btm 5%
eAPM
15
vs 24
btm 19%
First military
15:44
vs 11:01
btm 8%
▼
Slow Castle Age at 29:35 — slower than 98% of analysed players on Migration
▼
Slow Imperial Age at 47:24 — slower than 95% of analysed players on Migration
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 15:44 (Militia) — later than 92% of analysed players on Migration
▼
Town centers idle 5:05 of the first 29:35 — keep villagers queued
neword7
C
Feudal Age
10:57
vs 11:47
top 25%
Castle Age
24:47
vs 19:42
btm 11%
Imperial Age
38:53
vs 35:33
btm 28%
eAPM
20
vs 24
btm 37%
First military
9:19
vs 11:01
top 26%
▲
Fast Feudal Age at 10:57 — faster than 75% of analysed players on Migration
▼
Slow Castle Age at 24:47 — slower than 89% of analysed players on Migration
▼
Loom after the Feudal click (18:23) — usually safest before it
▲
Town centers almost never idle — 32s across the first 24:47