AoeStats
← kywildcats4life

Kawasan

503062111Analyzed
2v2 EW · 1mo ago on Aug 30, 2026· 16m 1s· 4 players
Game mode
Empire Wars
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1407
+3
🇨🇷 Koreans · Costa Rica
1049
+15
🇺🇸 Britons · United States
1040
-8
🇪🇨 Saracens · Ecuador
1013
-7
Player eAPM Actions Feudal Castle Imperial Opening
75 1,209 — — —
36 583 — — —
20 324 — — —
15 244 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,635 5,319 500 200 12,654 13,163
3,960 4,708 565 1,510 10,743 12,145
3,090 2,975 1,330 125 7,520 8,397
2,635 4,011 480 195 7,321 7,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.