AoeStats
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Nomad

510276916Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 38m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1277
+12
🇳🇿 Khmer · New Zealand
1155
+18
🇮🇹 Japanese · Italy
1209
-16
🇬🇵 Inca · Guadeloupe
1174
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,096 16:15 21:49 — ⛏ Fish Boom FC
25 939 14:32 19:47 — ⚔ Fish Boom FC into Archers
23 897 14:42 19:22 35:48 ⛏ Fast Castle
17 637 13:19 22:45 32:06 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,775 11,245 8,275 1,700 32,995 35,499
9,985 10,225 2,555 2,250 25,015 30,486
9,560 10,881 3,920 445 24,806 24,999
5,775 7,909 3,865 315 17,864 18,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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