AoeStats
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Yucatan

510410366Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 27m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Aztecs · Iceland
928
+15
🇺🇸 Malay · United States
852
+18
🇹🇷 Bulgarians · Türkiye
985
-20
🇺🇸 Spanish · United States
804
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,464 9:39 21:13 — ⚔ Archers into Scouts
43 1,193 12:14 15:47 — ⛏ Fast Castle
24 651 11:24 18:05 — ⚔ FC into Scouts
21 584 11:48 20:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,245 4,044 1,905 650 13,844 15,601
5,590 3,953 1,955 300 11,798 12,367
5,135 2,230 695 905 8,965 9,013
4,760 1,837 350 305 7,252 7,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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