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Lombardia

510003681Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 94m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Turks · Iceland
912
+16
🇺🇸 Lithuanians · United States
851
+20
🇦🇷 Goths · Argentina
919
-18
🇦🇷 Wei · Argentina
918
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 3,832 9:24 20:15 42:38 ⚔ Archer Rush
28 2,618 10:56 15:17 35:38 ⛏ Fast Castle
27 2,525 11:28 19:09 36:14 ⚔ FC into Skirms
19 1,838 11:37 26:04 41:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,655 41,594 30,960 2,225 164,434 175,816
38,710 17,700 23,065 3,480 82,955 101,924
29,890 17,727 19,655 6,700 73,972 83,005
19,270 12,353 11,525 2,900 46,048 54,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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