AoeStats
← Neverhz 0001

Arena

504779685Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 35m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
925
+14
🇨🇳 Hindustanis · China
897
+16
🇨🇳 Cumans · China
895
+16
🇭🇰 Khmer · Hong Kong SAR China
894
+16
🇫🇷 Goths · France
924
-18
🇦🇷 Celts · Argentina
889
-15
🇺🇸 Aztecs · United States
881
-15
🇭🇺 Lithuanians · Hungary
858
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,092 11:26 16:12 — ⛏ Fast Castle
24 870 9:25 22:01 — ⛏ Fast Castle
20 698 9:49 19:27 — ⛏ Fast Castle
20 708 10:14 14:50 31:59 ⛏ Fast Castle
18 626 13:36 19:46 32:03 ⛏ Fast Castle
16 563 10:48 16:58 34:57 ⛏ Fast Castle
13 451 12:16 19:12 — ⛏ Fast Castle
10 366 13:21 17:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,780 12,365 2,100 1,500 30,745 33,201
14,375 9,230 3,975 2,150 29,730 32,849
11,765 9,320 5,560 200 26,845 27,666
9,485 7,120 3,935 1,135 21,675 25,133
8,785 7,375 2,110 1,600 19,870 25,118
9,950 6,395 1,955 950 19,250 22,123
7,860 5,855 1,070 2,395 17,180 22,698
5,440 3,690 795 1,500 11,425 13,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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