AoeStats
← True Anomaly

African Clearing

506034588Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 71m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mapuche · Peru
1221
+13
🇦🇷 Cumans · Argentina
1176
+15
🇺🇸 Vietnamese · United States
1150
-14
🇺🇸 Magyars · United States
1150
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,453 13:17 17:47 37:24 ⛏ Fast Castle
48 3,409 12:38 28:17 43:54
37 2,647 13:13 28:36 56:50 ⚔ Archers into Skirms
36 2,530 13:27 25:33 40:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,205 14,484 24,560 2,350 65,599 74,750
22,560 27,483 10,810 3,200 64,053 64,689
17,615 25,640 17,010 2,705 62,970 74,907
9,395 9,465 3,410 2,475 24,745 25,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.