AoeStats
← FDAGZ

Arabia

508797052Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 36m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
952
+13
🇲🇽 Japanese · Mexico
877
+16
🇨🇴 Berbers · Colombia
897
-15
🇨🇴 Khmer · Colombia
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 845 11:27 28:42 33:10 ⛏ Fast Imperial
21 752 10:08 26:05 — ⚔ Skirmisher Rush
21 774 9:56 20:47 — ⚔ M@A into Scouts
20 730 10:47 23:39 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,035 7,934 3,255 750 22,974 25,576
11,065 6,355 2,995 950 21,365 22,581
7,580 5,994 1,355 945 15,874 18,941
6,335 5,363 1,785 225 13,708 15,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.