AoeStats
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Black Forest

509434309Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 66m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
733
+14
🇺🇸 Teutons · United States
733
+14
🇺🇸 Khmer · United States
720
+15
🇸🇪 Bohemians · Sweden
726
-15
🇧🇪 Vietnamese · Belgium
710
-15
🇬🇧 Mongols · United Kingdom
654
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,231 13:50 23:15 41:09 ⚔ Skirmisher Rush
23 1,528 12:13 17:53 24:36 ◆ FC into Fast Imp
19 1,257 14:47 22:09 42:27 ⛏ Fast Castle
17 1,128 14:03 22:49 38:17 ⚔ FC into Skirms
16 1,098 15:15 22:53 36:34 ⛏ Fast Castle
13 857 15:45 25:43 43:24 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
34,600 23,550 22,945 2,760 83,855 86,471
27,000 30,810 15,670 1,950 75,430 89,614
31,815 21,592 13,035 2,920 69,362 70,943
28,115 16,830 12,320 4,235 61,500 68,610
28,880 20,442 8,975 1,830 60,127 74,377
22,375 14,220 15,420 2,505 54,520 63,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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