AoeStats
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Black Forest

509411351Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 59m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
808
+12
🇺🇸 Teutons · United States
769
+14
🇨🇱 Britons · Chile
767
+14
🇪🇸 Gurjaras · Spain
752
-14
🇧🇪 Britons · Belgium
732
-14
🇬🇧 Mongols · United Kingdom
686
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,803 13:54 24:10 35:57
21 1,226 11:22 26:38 43:20 ⛏ Fast Castle
17 1,012 13:43 24:15 41:41 ⚔ M@A into Archers
15 922 11:57 23:41 35:47 ⛏ Fast Castle
13 778 11:59 26:49 40:39 ⚔ M@A FC
12 707 16:46 29:50 48:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,280 19,721 20,325 2,250 74,576 87,669
20,970 24,375 12,755 5,080 63,180 86,146
21,270 19,345 16,965 3,330 60,910 76,624
20,685 20,991 11,345 2,650 55,671 61,796
25,370 10,200 11,425 2,425 49,420 61,133
14,830 13,742 10,570 3,520 42,662 43,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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