Arabia
509363315Analyzed1v1 RM
·
5d ago on Sep 26, 2026·
41m 39s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
dael_lv's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
dael_lv
B
Feudal Age
10:37
vs 9:49
btm 27%
Castle Age
16:56
vs 21:49
top 6%
Imperial Age
31:45
vs 38:58
top 3%
eAPM
10
vs 38
btm 1%
First military
33:21
vs 10:33
btm 0%
▲
Fast Castle Age at 16:56 — faster than 94% of analysed players on Arabia
▲
Fast Imperial Age at 31:45 — faster than 97% of analysed players on Arabia
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 33:21 (Knight) — later than 100% of analysed players on Arabia
▼
Town centers idle 3:21 of the first 16:56 — keep villagers queued
Asesinoenserie
D
Feudal Age
12:21
vs 9:49
btm 6%
Castle Age
23:41
vs 21:49
btm 25%
Imperial Age
38:56
vs 38:58
top 50%
eAPM
15
vs 38
btm 5%
First military
13:34
vs 10:33
btm 20%
▼
Slow Feudal Age at 12:21 — slower than 94% of analysed players on Arabia
▼
Slow Castle Age at 23:41 — slower than 75% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (11:07) — usually safest before it