AoeStats
← MK Sinaloa

Arabia

510446088Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 58m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
941
+16
🇨🇳 Persians · China
920
+17
🇻🇳 Chinese · Vietnam
912
+18
🇦🇷 Slavs · Argentina
888
+19
🇨🇴 Ethiopians · Colombia
1103
-24
🇺🇸 Tatars · United States
983
-19
🇲🇽 Aztecs · Mexico
854
-14
🇨🇴 Persians · Colombia
849
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,942 11:24 26:03 39:06 ⚔ Archer Rush
44 2,543 13:27 25:42 43:29 ⚔ M@A into Archers
42 2,448 9:41 19:47 33:28 ⚔ Archer Rush
38 2,205 9:47 22:04 — ⚔ Scouts into Skirms
30 1,749 9:15 20:30 36:39 ⚔ Scout Rush
27 1,596 11:52 18:21 42:14 ⛏ Fast Castle
16 947 10:33 23:45 — ⚔ Scout Rush
14 805 14:59 22:03 44:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,645 21,403 10,300 3,775 57,123 66,144
26,495 10,955 17,845 1,050 56,345 71,950
19,625 12,870 9,875 2,150 44,520 59,666
14,500 15,717 11,675 250 42,142 53,894
13,865 16,930 7,610 2,650 41,055 43,798
14,145 9,421 5,890 2,805 32,261 37,756
14,780 10,065 4,890 200 29,935 32,419
11,500 5,950 7,685 300 25,435 29,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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