AoeStats
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Arabia

510812197Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 49m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
1035
+13
🇵🇪 Persians · Peru
947
+17
🇨🇱 Khmer · Chile
919
+17
🇸🇮 Sicilians · Slovenia
988
-17
🇨🇳 Cumans · China
953
-15
🇩🇪 Persians · Germany
944
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,742 9:40 19:59 45:09 ⚔ Scout Rush
32 1,570 11:05 22:00 41:29 ⛏ Fast Castle
28 1,368 11:12 27:51 — ⛏ Fast Castle
24 1,190 11:36 23:44 — ⛏ Fast Castle
23 1,109 10:50 18:59 — ⛏ Fast Castle
20 992 9:30 21:57 36:06 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,405 15,282 12,210 2,800 56,697 62,002
17,645 12,921 9,580 1,400 41,546 45,487
14,820 10,998 5,425 1,530 32,773 40,333
13,470 8,823 8,130 2,160 32,583 33,155
11,320 13,575 2,190 2,075 29,160 30,355
8,255 7,611 1,410 1,700 18,976 23,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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