AoeStats
← tom.bombadilo

Arabia

510593557Analyzed
1v1 RM · 19h ago on Oct 1, 2026· 57m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1148
+14
🇹🇷 Magyars · Türkiye
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 4,011 9:28 20:55 40:23 ⚔ M@A into Skirms
47 2,697 10:09 26:19 46:24 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,715 20,952 12,660 2,925 59,252 68,318
19,135 22,473 7,360 2,770 51,738 52,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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