AoeStats
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Arabia

510214796Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 45m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1195
+14
🇺🇸 Italians · United States
1174
+14
🇺🇸 Bohemians · United States
1151
-14
🇺🇸 Inca · United States
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
79 3,620 9:12 22:27 41:28 ⚔ Archer Rush
52 2,380 10:48 25:09 — ⚔ M@A into Archers
51 2,338 9:10 25:53 — ⚔ Archers into Skirms
51 2,341 9:43 26:49 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,230 13,074 9,095 300 34,699 39,481
15,875 9,586 6,605 650 32,716 35,182
16,645 11,673 2,570 725 31,613 33,350
11,240 9,245 4,710 1,230 26,425 26,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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