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Arena

509361752Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 47m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
920
+14
🇦🇷 Spanish · Argentina
884
+15
🇨🇳 Khitans · China
829
+18
🇹🇷 Huns · Türkiye
932
-19
🇹🇷 Britons · Türkiye
853
-15
🇹🇷 Turks · Türkiye
817
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,021 9:53 18:53 35:30 ⛏ Fast Castle
22 1,052 10:19 20:39 37:58 ⚔ Scouts FC into Skirms
22 1,031 11:08 18:46 33:48 ⚔ FC into Archers
17 785 10:46 16:12 36:14 ⛏ Fast Castle
10 494 13:27 23:57 35:49 ⚔ Skirmisher Rush
7 333 15:29 22:35 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,230 30,030 11,695 2,850 58,805 77,879
25,190 10,545 16,510 2,050 54,295 57,206
18,760 12,730 5,495 1,725 38,710 44,833
12,955 13,460 11,500 300 38,215 43,272
10,225 8,875 4,625 1,500 25,225 28,636
8,800 3,560 3,995 1,500 17,855 25,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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