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MegaRandom

509352867Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 60m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
915
+13
🇧🇪 Malay · Belgium
883
+14
🇨🇳 Huns · China
852
-38
🇨🇳 Khitans · China
842
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,096 10:28 17:27 32:18 ⚔ Fish Boom into Archers
26 1,579 10:59 21:12 34:40 ⚔ Fish Boom into Scouts
24 1,486 10:02 18:51 35:35
17 1,019 11:08 23:26 38:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,810 13,500 10,640 3,755 59,705 74,371
26,605 19,010 9,550 4,085 59,250 70,348
20,595 20,858 14,085 2,385 57,923 82,191
24,915 18,133 10,265 4,515 57,828 61,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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