AoeStats
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Black Forest

508282723Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 17m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1356
+17
🇺🇸 Bohemians · United States
1340
+18
1334
+18
🇩🇪 Persians · Germany
1299
+18
🇪🇸 Ethiopians · Spain
1405
-19
🇹🇷 Khmer · Türkiye
1388
-18
🇸🇪 Cumans · Sweden
1366
-18
🇧🇪 Bengalis · Belgium
1336
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 747 11:47 — — ⚔ Drush into Archers
41 694 12:09 16:03 — ⛏ Fish Boom FC
33 563 13:50 — —
27 461 9:23 — —
24 407 11:00 15:41 — ⛏ Fast Castle
21 358 — — —
19 324 14:03 — —
13 226 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,450 2,925 250 100 6,725 7,358
3,650 2,390 50 100 6,190 6,830
2,975 2,120 250 50 5,395 5,885
2,660 2,177 495 50 5,382 6,217
2,250 1,725 95 0 4,070 5,607
2,100 1,225 50 30 3,405 5,037
1,050 328 50 0 1,428 1,534
500 214 50 0 764 927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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