AoeStats
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MegaRandom

508093295Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 37m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Italians · Belgium
1351
+17
🇬🇧 Khmer · United Kingdom
1351
+17
🇺🇸 Persians · United States
1284
+21
🇪🇸 Tupi · Spain
1272
+20
🇧🇷 Britons · Brazil
1391
-19
🇹🇼 Berbers · Taiwan
1371
-19
🇨🇳 Mongols · China
1370
-19
🇺🇸 Malians · United States
1358
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 1,957 9:56 22:24 33:44 ⚔ Archer Rush
47 1,780 11:10 27:10 — ⚔ Archers into Fish Boom
45 1,688 12:53 18:26 36:28 ⛏ Fish Boom FC
44 1,651 11:50 15:57 35:15 ⛏ Fast Castle
34 1,301 12:40 16:38 36:29 ⛏ Fish Boom FC
34 1,299 9:59 16:03 31:39 ⛏ Fast Castle
29 1,079 9:06 20:31 31:41 ⛏ Fish Boom FC
29 1,114 11:06 16:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,940 6,155 8,270 0 27,365 27,810
9,500 8,700 6,650 925 25,775 27,596
8,550 8,834 5,715 1,950 25,049 27,206
8,400 6,992 4,050 3,075 22,517 29,146
8,425 7,835 4,455 750 21,465 25,448
8,750 8,713 2,990 850 21,303 25,200
6,875 9,880 3,070 100 19,925 21,188
6,425 5,017 3,575 2,380 17,397 18,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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