AoeStats
← Mr.Satan

African Clearing

510351669Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 67m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
704
+16
🇪🇸 Persians · Spain
655
+18
🇹🇷 Khmer · Türkiye
719
-17
🇦🇷 Persians · Argentina
692
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,742 14:26 19:14 39:43 ⚔ FC into Scouts
24 1,641 15:42 29:32 40:46 ⚔ Scout Rush
21 1,393 15:10 27:48 41:12 ⚔ Scout Rush
14 917 21:09 32:07 55:40

Resources

Player Food Wood Gold Stone Spent Collected
30,870 18,777 12,075 3,505 65,227 78,103
27,380 14,744 18,640 3,890 64,654 70,398
12,620 18,325 13,295 2,250 46,490 69,014
18,505 10,337 8,490 2,450 39,782 47,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.