AoeStats
← Mr.Satan

Black Forest

507269019Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 91m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
674
+15
🇪🇸 Persians · Spain
622
+17
🇺🇦 Spanish · Ukraine
640
-30
🇺🇦 Huns · Ukraine
638
-30
Player eAPM Actions Feudal Castle Imperial Opening
33 3,028 11:13 19:40 37:50 ⛏ Fast Castle
27 2,422 15:16 27:44 43:41 ⚔ Scouts into Archers
23 2,074 12:49 21:30 38:58 ⛏ Fast Castle
22 2,019 13:09 22:23 41:26

Resources

Player Food Wood Gold Stone Spent Collected
59,240 31,584 33,230 1,605 125,659 139,522
41,390 26,906 26,120 4,095 98,511 148,106
25,160 35,591 33,105 3,195 97,051 164,840
35,475 23,140 29,935 3,175 91,725 116,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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