AoeStats
← Shin Kawashima

Arena

510083214Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 30m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1085
+16
🇭🇰 Turks · Hong Kong SAR China
990
+20
🇨🇳 Teutons · China
978
+20
🇫🇷 Byzantines · France
1100
-20
🇮🇳 Khitans · India
1080
-19
🇹🇷 Vikings · Türkiye
1040
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,075 12:13 15:52 29:47 ⛏ Fast Castle
34 1,026 10:36 14:49 30:00 ⛏ Fast Castle
22 660 13:28 21:13 — ⛏ Fast Castle
19 577 10:29 18:35 — ⛏ Fast Castle
18 553 10:48 15:49 23:02 ⛏ Fast Castle
15 462 10:58 20:53 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,950 10,465 2,675 1,600 27,690 28,631
8,625 4,845 3,450 100 17,020 20,322
5,900 5,765 2,425 935 15,025 18,109
6,360 6,505 610 1,500 14,975 19,459
7,390 4,490 930 850 13,660 16,195
5,025 4,310 1,100 1,875 12,310 12,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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