AoeStats
← Shin Kawashima

Arena

510072890Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 47m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1006
+15
🇭🇰 Vikings · Hong Kong SAR China
956
+16
🇪🇸 Cumans · Spain
993
-16
🇨🇴 Portuguese · Colombia
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,642 11:45 16:35 32:00 ⛏ Fast Castle
26 1,232 10:28 14:31 32:12 ⛏ Fast Castle
21 982 11:09 16:09 28:03 ⛏ Fast Castle
14 659 8:25 19:25 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,600 15,950 11,775 1,700 52,025 61,719
22,465 16,940 10,675 1,650 51,730 61,746
21,030 13,590 11,305 1,500 47,425 57,076
9,560 10,480 4,830 2,050 26,920 29,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.