AoeStats
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Socotra

504125863Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 41m 59s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1364
+13
🇺🇸 Goths · United States
1265
+18
🇦🇷 Malay · Argentina
1481
-22
🇲🇽 Sicilians · Mexico
1138
-9
Player eAPM Actions Feudal Castle Imperial Opening
66 2,768 9:31 16:36 37:24 ⚔ Archer Rush
60 2,502 9:37 23:19 40:37 ⚔ M@A into Skirms
40 1,691 10:31 27:19 — ⚔ Skirms into Archers into Towers
33 1,380 10:38 22:20 40:57 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
12,505 14,665 6,725 2,150 36,045 38,840
11,600 9,545 3,195 2,020 26,360 29,534
8,795 7,535 2,340 980 19,650 20,478
8,400 7,267 2,585 185 18,437 19,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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